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Karazhan: Opera Hall
AmeranthDate: Thursday, 2008-04-03, 2:24 AM | Message # 1
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Opera Hall

Wizard of Oz Event
Introduction
The Wizard of Oz event is one of the three possible boss encounters from the Opera Hall event in Karazhan. There are a total of six mobs that will need to be dealt with during the fight including Dorothee, Strawman, Roar, Tinhead, Tito, and The Crone. This is not necessarily the kill order as the order will change depending on your group composition.

Group Composition
Group Composition is very important in this fight. The recommended group for this event would be two tanks, two mages, two warlocks, three healers, (one to two of which should be priests) and one hunter. However please keep in mind that this is the best possible group make up for this fight and different classes could of course be subbed out. As a general rule for this fight it is essential to have at least two people with the ability to cast some sort of fire and fear ability.


Overview and Preparation

The fight will be very hectic and chaotic for the first few times. There is a lot going on and a lot to be done. It is suggested to worry about your job and not what other people are doing as if you are worrying about others you may be distracted from your job and one mistake during this encounter could easily result in a wipe.

Consumables involved would be Ironshield Potions for the tanks to tank any of Dorothee's allies with the exception of Tito. Mana Potions are also helpful for healers due to the fight's length and the amount that some of the adds can hit tanks for.

When The Crone spawns, if a hunter is available make sure he/she turns on Nature Protection Aura. Also, paladins should have Frost Resistance Aura on until Dorothee dies at which point any paladins should switch to Devotion Aura to help tanks when it becomes time to tank Dorothee's allies as they can hit very hard. Shamans should use any totems to help DPS as the faster Dorothee and her allies are killed, the less time there is to make mistakes. If a warlock is being used to kite Strawman it will help to have an imp out to assist in disorienting him. Hunters' pets will not serve much help here for anything besides the additional DPS.


Dorothee, her Allies, and The Crone

Dorothee
Dorothee does not have a controllable aggro list. She casts frost bolts randomly at members of the raid until she is killed. Her frost bolts hit for an average of 2,300 frost damage.

Strawman
Strawman has a high amount of armor and hits fairly hard. He becomes disoriented when hit with a fire spell.

Tinhead
Tinhead also has a large amount of armor and hits by far the hardest of anyone in the encounter. He also has a very powerful "Cleave" which should not prove to be any trouble since he should not be in melee range of anyone for too long. He periodically receives a debuff called "Rust" which stacks up to eight times slowing his movement speed by 10% per stack. This debuff is received automatically, and is not caused by any player spells or abilities.

Roar
Roar hits very hard and extremely quickly. He also casts a debuff which reduces his target's armor by 5000. However, Roar is susceptible to fear and can also be feared by a hunter as he is a beast.

Tito
Tito is summoned by Dorothee mid fight. He is not much to worry about unless a tank does not gain aggro on him. He will kill healers first and hits for around 900-1200 and 1600 critical strikes on cloth; and he hits quite often.

The Crone
After Dorothee and her adds are dead The Crone will spawn. If you are lucky you will get a few seconds to drink before The Crone spawns, however you will not have enough time to resurrect any dead players. There will be a Tornado which circles around the room dealing nature damage and knocking anyone whom it comes into contact with up into the air. It moves slowly and communication will make avoiding it simple. The Crone will also cast a Chain Lightning which does not deal much damage; but it is very wise to spread out around the room to prevent it being chained to multiple people.

Strategy

In order to start the fight you must talk to Barnes the Stage Manager directly outside of the stage's entrance door. Once you talk to him he will walk onto the stage to address the audience of undead. Once his speech is over the curtain will open and Dorothee and her allies will come into view. They will not agro simultaneously; Dorothee will attack first, followed by Roar, Strawman, and finally Tinhead. They will all agro within a few seconds of each other. Here is the strategy to deal with Dorothee, her allies, and The Crone.

Dorothee
As mentioned above Dorothee has no controllable agro list so she will be frostbolting people at random. In most cases she should be the first to be killed as her frost bolts will become noticeably aggravating quickly while dealing with the others. She has very little health and armor so killing her should not take long.

Roar
Roar should be feared immediately once he joins the battle. A hunter can do this but the best choice is a warlock. Any priests in the raid should stand near the member who is fearing as Roar will occasionally run into the walls and cause some line of sight issues for the next fear. Priests should be ready to fear Roar if he gets too close to the member who is mainly fearing him as he will kill most non tanks in a few seconds. He also attacks extremely fast, making it even harder to cast if he gets in melee range. Roar should usually be the second to die as the line of sight issues from him running into walls can be dangerous.

Strawman
Strawman should be kited around from the beginning by a member with fire spells (preferably a mage or a warlock) with little to no cooldown on the spells. If you are having trouble kiting him around a hunter can place a trap down to also assist in disorienting him. Strawman can usually be the third to be killed after Dorothee and Roar.


Tinhead

Once the curtain goes up a tank should go up to Tinhead and be ready to get aggro on him quickly. The tank should hold aggro on Tinhead until there are enough debuff stacks on him for whoever will be kiting him to be able to do so. Attempting to kite Tinhead from the beginning will not work as it takes multiple stacks of "Rust" to make him kiteable. The tank will need tight heals while tanking Tinhead as he hits very hard. The moment Tinhead is kiteable the tank should get out of his melee range. The best choice to kite Tinhead would be a hunter, though any class with decent ranged damage can do it, or even the tank if you can spare him. Tinhead should be the last to die as he has the most HP and armor and is the most easily kited.


Tito

Tito will not be present at the beginning of the fight. Dorothee will summon him to the battle shortly after the encounter begins. He should be dealt with immediately after Dorothee is dead as he has very little hp and armor. He will not despawn if Dorothee is killed before him and he will attack healers first making him a priority to have a tank on once he is summoned.

This is only the suggested kill order. You may have to change it around due to your raid composition. However most of the time this is the suggested kill order. Also, in order for Roar to be feared or Strawman to be disoriented the spell cast on them must be the top rank of that spell.


The Crone

After Dorothee and her allies are killed, The Crone will spawn. Remember, you may be able to drink as you can be put out of combat after Dorothee and her allies are dead and you are waiting for The Crone to spawn. However, it will not be enough to resurrect a dead member of the raid.

Be vocal when the Crone is spawned and stay spread out. Make sure to tell players if the Tornado is coming their way. Stay spread out to avoid Chain Lightning spreading to multiple players and to avoid all the healers being hit by the Tornado at once and being knocked up into the air leaving your tank with no heals. The Tornado will knock you up in the air for a few seconds and you will take falling damage when you land, it is not much damage but it can be negated by slow falling, levitating, etc. Avoid the Tornado, stay spread out, don't pull aggro from your tank and the fight will be a breeze. She does not have much HP or armor so killing her should be quick. Dispatch of her and collect your loot.

The Big Bad Wolf

Before You Start
When you talk to the guy who starts the encounter, make sure that everyone moves onto the stage. Once he's done with his speech, he will walk off the stage and close the door behind him.

When the curtains open, you will see the Grandma standing in the middle. The encounter will not start before you have talked to her. Best to get your main tank to do that.

Preparation and Buffs
Standard raid buffs, along with foodbuffs, healing potions and mana potions. To make sure, use full DPS buffs as well. Use Amplify Magic on the raid, especially the main tank. There will be no magical damage in this fight, so Amplify Magic will only boost healing.

Raid Composition
Two healers are a minimum, three are ideal, one tank. If you have to choose between ranged DPS and melee DPS pick ranged, because they have an easier job at running away. Also, Fear Ward or Tremor Totems are nice to have on the main tank.

Useful Addons And Means Of Communication
To keep an overview over what is happening, especially your healers will need to know who has been marked with the Little Red Riding Hood debuff. Deadly Boss Mods for example announces this automatically. Alternatively, you can tell who is being marked by having the boss targetted and having the "show target's target" option enabled. The player frame of the affected player will also show a female gnome wearing a red hat. Team Speak or Ventrilo are handy to use to quickly inform your raid who is marked.

Basics About The Boss And The Fight

The Big Bad Wolf does moderate melee damage. Randomly he does an instant AoE fear (only affects people standing in melee range) so Fear Ward on the main tank or Tremor Totems are nice to have. He also tends to stun people close to him (this is only a problem if he stuns the "Little Red Riding Hood". His main ability however is the "Little Red Riding Hood" Mark. He will target one random person (he won't cast it on pets) in the raid and turn them into a little female gnome wearing red clothes all over. The boss will then yell "RUN AWAY LITTLE GIRL!". It is worth turning up your game volume. It is definitely one of the coolest sounds out there.

The marked person will get their run speed increased by 50%, but their armorclass and resistances will be set to zero, and they will be silenced for the full duration of the mark, which is usually about 10 seconds.

During that time the wolf will only have eyes for the Little Red Riding Hood, who should run for her life.

Strategies

Positioning

Get your main tank to tank the wolf in a corner. Melee DPS should stand at max melee range along the wall, so they can react fast in case they get marked.

Ranged DPS and healers should stand along the sides of the wall at maximum range, maximizing the time the wolf takes to reach them if they get marked and giving them enough time and possibilities to kite him around.

You will need to reposition the boss after each Little Red Riding Hood phase: just pick the closest corner to the position of the main tank.

What To Do When You Are A Little Red Gnome
Do as the big guy tells you and "RUN AWAY LITTLE GIRL!"

Melee DPS and the main tank obviously have the hardest job when being marked.

When running away always try to run along the walls; avoid running diagonally or you will easily be trapped once you reach the opposite corner.

Don't panic if a kiter dies, you can still master the encounter with a couple of people dead, so long as you have your main tank up and enough healing.

Handling The AoE Fears
The AoE fear occurs randomly and lasts for about 4 seconds. This means it can occur while your tank is tanking the wolf, but it can also occur while the wolf is chasing the Little Red Riding Hood.

If you have a dwarf priest with you, just keep Fear Ward on the tank. if you have a shaman, make sure he is in the main tank group and places his totems in range of the tank. Also, if all healers and ranged DPS stand far back, the fear will end before the wolf can reach them. The undead racial Will of the Forsaken or PVP trinkets breaking fear can come in handy if your healers catch a fear while trying to heal the Little Red Riding Hood.

Healing
A priest should shield the Little Red Riding Hood. You might need to heal up the kiter in case the wolf catches up. Try to keep everyone topped up all the time; the boss is Taunt immune, so you do not want to lose your main tank. You might have to run to the middle to keep range with the marked person.

DPS
As stated above, the boss is Taunt immune, so watch out for your aggro and keep in mind that the main tank isn't actually tanking for the whole fight. When the Big Bad Wolf follows the Little Red Riding Hood, melee can try to run smaller circles than the boss and still hit him. Ranged can do normal DPS to him; they might have to move a bit towards the middle to have range, though.

Rogues can use Vanish if they get marked. This tactic has a chance to work. If it does work, stay stealthed and out of range of the AoE fear until the debuff wears off.

Hunters can use Feign Death if they get marked. This tactic has a chance to work. If it does work, stay down until the debuff wears off.

Tanking
The tank will have to reposition the boss after each fear and after each Little Red Riding Hood phase. It is not crucial to keep him tugged right into a corner, but you should be close to the wall and at least near a corner, because this will make the kiting way easier.

Romulo & Julianne

Introduction
The Romulo and Julianne encounter is one of the three opera events you have a chance of facing in a given week. This is the hardest of the three.

This is a three phase fight, and can take some time to learn. By following this guide you will gain a better understanding, and the upper hand in this fight.

Raid Construction:
The ideal group construction for this fight is:

5 DPS
2 Mages (you can also replace 1 mage with a warlock)
1 Rogue
1 Shaman
Another high DPS (preferably rogue, or mage)

3 Healers
At least 1 druid or paladin, then bring in whatever class you want

2 Tanks
Preferably 1 DPS warrior, and another Tank (Druid or Warrior)

Wipe Prevention
The curtain is considered a wall, and cannot be passed unless you are inside of it and going out. Anyone caught behind the curtain is out of line of sight, and must run back. The trash before the opera is on a 30-minute respawn timer, and I suggest waiting to use Soul Stones or Divine Interventions until you come close to the 30 minute mark for trash respawns. This will allow your raid to resurrect and give them another attempt or two before having to clear trash again.

Consumables
For learning this fight, buff up with the normal raid buffs (Fortitude, Mark of the Wild, etc.). Some extra consumables provide some breathing room especially for any "undergeared" players.

Tanks: Use a Flask of titans, or fortification, unless you are extremely well geared. Armor Potions, Agility Potions, and stamina food are a plus.

DPS: Elixirs (Agility, Shadow Power, etc.) are very helpful, and flasks will only boost your DPS. Any food that increases your stamina is helpful.

Healing: Flask of Distilled Wisdom, Mana Potions, Elixirs of Healing, Golden Fish Sticks all will benefit your healing.

All raid members should have a Health Stone if possible.

Abilities

Julianne
Blinding Passion: Stuns the affected target for 5 seconds (Can affect the main tank).
Eternal Affection: Casts a heal that heals for 25-40%.
Casts a magic buff on herself that increases holy damage by 50%, and casting speed by 50%.
Casts a holy bolt at random raid members, hitting for 2500, then ticking for 1000 every second, for 3 seconds.

Romulo
Casts a poison debuff on the main tank, which reduces all stats by 10%. This can stack up to 5 times. The poison is reapplied every few seconds.
Casts a buff on himself that increases attack speed and damage by 50%
Backwards stab: Hits targets behind him for 3500, can hit for 8000 if buffed
Cleave: Hits all targets in a cone formation in front of him for 3500-6000 on a tank depending on if he is buffed or not.

Strategy


Phase 1: Julianne

Once you talk to the stage manager, and he gives his speech, the curtains will open. Julianne will be standing in the middle of the stage. The rest of the raid should be at position C, and let the main tank pull aggro, and bring her to position A. One mage or warlock needs to be assigned to Julianne, and be responsible for removing her buff. That assigned mage needs to Spell Steal about every 3 seconds. If a warlock is assigned, he must bring out his felhound and put it on Julianne to dispel her buff when she casts it.

All of her spells are interruptible, but the key spell to focus on interrupting is her heal. Anyone with a spell interrupt ability should have enemy cast bar turned on in the interface options menu. When she begins to cast "Eternal Affection," use any interrupts to stop her cast. When she casts the holy bolts at a raid member, the healers need to simply heal the affected member. The holy bolt can be fully resisted, but is not partially resistible.

At 1-2% she will do a yell, and take a potion, and drop to the ground. At this point, all casting must be stopped immediately, and the raid needs to move back to position C and let the main tank get to the middle of the stage.

Phase 2: Romulo
In the same spot Julianne did, Romulo will now spawn. The main tank needs to pull aggro and take him to position B. A mage or warlock is to be assigned to Spell Steal, or dispel his debuff (this cannot be the same one assigned to Julianne). The paladin(s) or druid(s) in the raid need to cleanse the poison debuff off the main tank as soon as it appears.

When the warrior has aggro and is in position, open up on DPS. Melee needs to stand directly behind Romulo, to avoid his cleave. If they take one of the Backwards Stabs, the player should back out and bandage in order to conserve mana for the healers. Romulo packs a lot of damage, and healers should be on their toes throughout the fight, as the warrior will be hit hard, and will take spurts of high damage.

The mage/warlock must ensure Romulo's buff is dispelled as soon as possible, or the main tank will take a highly increased amount of damage. Warriors should disarm Romulo as much as possible to reduce damage. When Romulo reaches 10% have the DPS warrior move over to position A. Finish Romulo, and have the raid move to position C once again, leaving the main tank on top of him.

Phase 3: Romulo and Julianne

Planning for Phase 3:
Each raid member has a specific assignment for this phase.

DPS

The mage(s)/warlock(s) with the dispel duty need to remain on their assigned targets (either Romulo or Julianne when they are respawned), and pack out as much DPS as possible while doing so.

Have the two highest DPS on Romulo (preferably both ranged to avoid the Backwards Stab), and then assign the rest of the DPS classes to Julianne. The healing spells on Julianne are still a risk and must be interrupted. If Julianne gets a single heal off, it can be devastating.

Healers

1 Healer is assigned to heal Julianne's tank, and should spot heal the raid as much as possible. The tank on Julianne will not take very much damage.

2 Healers are assigned to the tank on Romulo (One with a poison dispel ability). These healers must be focused through the entire fight, and keep up Romulo's tank.

Tanks

The warriors should be standing on top of their targets so that in phase 3, when they respawn, they can easily pull aggro and take them to their positions.

Phase 3 Strategy
Execute the same procedures for both Romulo and Julianne used in phases 1 and 2. Remember the DPS is split, thus the last phase will take a bit longer than the first two. If the raid is focused, this phase should run smoothly. If the bosses are both at 10%, do as much DPS as possible. If their health percent is not equal, hold DPS on the lowest target, allowing the other boss' health to equalize. This way they both die within 5-10 seconds of each other. Otherwise they will respawn, causing a wipe.

Party Roles/Summary:
Tanks: Hold Aggro on your target, and keep him/her in position. Use Shield Wall, Last Stand, Lifegiving Gem, Healing Potions, or Health Stones if you're about to die. The healers have a hard job to keep you healed, especially if you're the tank for Romulo.

Healers: Stay focused. Heal your assigned warrior, and dispel the poison debuffs on Romulo's tank. In phase 1 and 3 do what you can to heal the party members affected by the holy bolt.

The paladins should use Devotion Aura for this fight, as the other auras are not needed. Ensure to place a paladin in the group with the tank for Romulo.

DPS: Mages/Warlocks assigned for dispelling need to be as attentive as possible, and must get the buffs off within 1-2 seconds of the cast. Julianne's Heals MUST be interrupted. All DPS classes need to put out as much DPS as possible, and coordinate the death of the bosses in phase 3 to be within 10 seconds of each other.

Shamans: Use your normal strength and agility totems. Grounding Totems are a huge help for this fight, as they will also absorb a holy bolt. Use them as much as possible. Prioritize your totems to be used on the main tank and other melee.

Hunters: Use your Snake Trap next to Julianne. These snakes can take a holy bolt if she targets them, alleviating some healing stress off of the healers.

Use of Pets: Any warlocks should have their felhound out, and ensure it is put on one of the bosses if they both already have a dispel for their buff. Hunter pets are great for this fight, as they suck up an extra holy bolt if they pull aggro. Do not heal the pet, and use it in the third phase to relieve some of the stress for the healers in that phase.


 
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